last day Devlog


so i was busier than  thought over the weekend so i quickly fixed some things from some playtests that my firends did.

  • I made the hammer easier to see as most people couldn't find/see it.
  • i fixed the monster wandering and made it so the longer you take the enemy sight increases
  • i made control screen on main menu (i just realized i have forgotten the pause button but i assume most people should know how to pause) *face palm*

notes- 

so i wasnt able to create the random generated mazes but that is still something i can work on after the jam if i feel like it.
i've learnt more about sfx and including them in game but im still learning about implementing them into the game.
hopefully people enjoy the game, i've already gotten one funny comment on my submission page so thats cool
(also forgotten to get a screenshot of today but i dont really have anything else to screenshot because i didnt make the new models)

Files

LostInLabyrinthOfFearFinal.zip 37 MB
Apr 23, 2023

Get Lost in the Labyrinth of Fear

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