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Lost in the Labyrinth of Fear

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Devlog

  • last day Devlog
    April 23, 2023 by xyndall
    so i was busier than thought over the weekend so i quickly fixed some things from some playtests that my firends did. I made the hammer easier to see as most people couldn't find/see it. i fixed the m... Continue reading
  • 5th Day Devlog
    April 21, 2023 by xyndall
    So i thought this was the final day but i have 1 or 2 days left so maybe ill be able to add in random generated mazes i added post processing and head bobbing ( will add an option to turn it off in se... Continue reading
  • 4th day Devlog
    April 20, 2023 by xyndall
    fourth day- I've added most sounds, im not quite happy with the footsteps as i want to speed them up when running, the plan i had to do this didn't work so i just left it for now as i needed to comple... Continue reading
  • 3rd day Devlog
    April 19, 2023 by xyndall
    day three- i textured the walls floor and roof. created the level/maze and blocked out where all the important things will be created menus and main menu screen notes: ill be moving onto sound design... Continue reading
  • 2nd day- Devlog
    April 18, 2023 by xyndall#update
    so i missed day ones devlog but better late than never. (quick recap) yesterday I had my first person character setup and my monster ai setup for pathfinding and chasing the player and also quickly mo... Continue reading
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