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Devlog
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Lost in the Labyrinth of Fear
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Devlog
last day Devlog
April 23, 2023
by
xyndall
so i was busier than thought over the weekend so i quickly fixed some things from some playtests that my firends did. I made the hammer easier to see as most people couldn't find/see it. i fixed the m...
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5th Day Devlog
April 21, 2023
by
xyndall
So i thought this was the final day but i have 1 or 2 days left so maybe ill be able to add in random generated mazes i added post processing and head bobbing ( will add an option to turn it off in se...
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4th day Devlog
April 20, 2023
by
xyndall
fourth day- I've added most sounds, im not quite happy with the footsteps as i want to speed them up when running, the plan i had to do this didn't work so i just left it for now as i needed to comple...
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3rd day Devlog
April 19, 2023
by
xyndall
day three- i textured the walls floor and roof. created the level/maze and blocked out where all the important things will be created menus and main menu screen notes: ill be moving onto sound design...
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2nd day- Devlog
April 18, 2023
by
xyndall
#update
so i missed day ones devlog but better late than never. (quick recap) yesterday I had my first person character setup and my monster ai setup for pathfinding and chasing the player and also quickly mo...
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